Mukherjee,Jayanta, Kumar A., Das,P.P. and Chatterji,B.N. (1999):
Discrete shading algorithms for Three-Dimensional objects from Medial Axis
Transform, Pattern Recognition Letters, 20, 1533-1544.
Abstract.
In this paper we present a discrete shading technique using Medial Sphere
Representation (MSR)of 3D
binary image data based on digital generalized octagonal distances. Our method
is computationally attractive as it
does not require the explicit computation of surface normals. We have compared
our results with images rendered
from voxel and octree reprentations while using analytical surface rendered
images as bench marks. The quality of
rendering by our method is certainly superior to those of obtained from voxel
and octree representation. In addition,
we show that our shading algorithm can be ported to a client-server environment,
where through simulation we are able
to demonstrate a speed-up of upto 4 using 8 to 10 processors.